Quote:
Originally Posted by Zombrex
Changelog 1.7.6 table of contents:
Balance:
•Change: The "Offensive Beacon's" immunity bonus has been shortened. It now grants a 70% resistance against control effects.
•Change: Offensive Beacon now grants resistance to the "cannot move" effect.
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So, now you added more randomness to the game, and you removed the only counter to the beacons ;( (besides slow, ye, but not classes have "easy" acces to a slow spell)
I'd rather see a shorter duration, and still no resistance against cannot move, since everything should have a counter, and this would leave the beacons only counterable with: cannot attack, which is only available for mages(or archers incase they feel like getting to 0 range, in RvR....) or slow, which is only available easy to: archer classes, locks, conjs with a 8 range spell, or slashing warriors, so this pretty much screws: conjs, a class that already needs some love and warriors that weren't SC spammers yet.
EDIT: What about the stupid boats, any changes? ....