Quote:
Originally Posted by DemonMonger
* Concerned a bit about giving barb a skill to slow people down.
As is barbs can basically run down almost any person that is not on horseback.
If barbarians gain a ranged slow skill they will be close to 100% Over Powered.
Can you give barbs another skill instead?
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Why ? Did you ever try to catch an archer or mage as barb ?
Without onslaught or horn barb with or without spring, have almost no chance to catch archer (if archer doesn't make a mistake).
Mage that casts meteor on barb, slows him, drains his mana, wins against him (after meteor barb can't use um, slow nullifies spring, draining mana makes barb dmg a laugh, kicks and feints useless).
The only class I can think of, that barb can easily catch is knight, but killing him is another story (block block block block ... :P).
Imo slow spell is good trade-off, otherwise barb should be able to cast onslaught on himself or spring duration should be longer.
I don't understand why almost everyone considers barb an OP class ... playing lvl 56 barb frustrates me more than playing hunter or conjurer, because he fails to kill anyone so often (in PvP and RvR).
Quote:
Originally Posted by chilko
The ability to combine both skills creates the opportunity for a barbarían, to eliminate its opponent without a chance to get up.
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I don't see why this is an issue, imo every class should have at least one tactic to eliminate opponent without receiving much dmg (archers have it, mages also, knights I'm not sure, why not barbs ? :P), and skill points (at lvl 60) should suffice for no more than 2, and at least 1 of such tactics.