|
|
General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Which Duration changes would you want? | |||
Option 1 | 4 | 18.18% | |
Option 2 | 3 | 13.64% | |
Option 3 | 4 | 18.18% | |
Option 4 | 6 | 27.27% | |
Option 5 | 10 | 45.45% | |
Option 6 | 2 | 9.09% | |
I perfer the way CC durations as they are now. | 8 | 36.36% | |
Multiple Choice Poll. Voters: 22. You may not vote on this poll |
|
Thread Tools | Display Modes |
08-28-2011, 09:15 PM | #11 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
|
- make ALL knocks 5 seconds duration, but at level 1 it is broken by 200 dmg, 400 at level 2, ... up to 1000 at level 5.
- remove Confuse and DI, replace by specific debuff and specific debuff protection (ie. cannot heal / prevent cannot heal), short duration - make Def. Roar stun for 6 seconds - make dizzy spells max. 6 seconds - make distshot 8+1sec/level - make Ambush hunter only, with 0.5 CT - replace Beacons: Defensive is a regeneration area (10m +mana/+health), can be destroyed, reduce caster team damage by 10% Offensive increases damage by 10%, but reduce mana/health regeneration speed, can be destroyed (health like a level 60 guard) - Drop Horn spell, replace by a solo speed buff +30% from level 0, 250 mana per activation, duration 30s CD 1 min - restore old saves - put all that on Amun and let us test and improve Well, dreaming...
__________________
Annavilya / War-Luck (Haven)
|
Thread Tools | |
Display Modes | |
|
|