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Old 09-14-2011, 10:14 PM   #11
Seher
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Quote:
Originally Posted by _Enio_ View Post
1 - It didnt state its better in any situation. There are situation where one is the best way but there are other situations too. You cant simplify that like that..
True, but most of the time it IS better. And most here seem to think nerfing is always the worst option.

Quote:
Originally Posted by _Enio_ View Post
2 - The game didnt speed up. Ro was much more fast paced then it is now. It got slowed down heavily. Just think on added GCDs, cast time for ranged normal hits, removal of speed increasing buffs. Added casttime for lots of instants. General movement speed got increased, gameplay speed however got decreased down alongside with making fights last longer. So i dont understand that argument. By this logic knocks and cc duration should be increased right now.
Movement speed got increased. Attack speed got increased. Significantly! Really, you should watch old videos, how slow archers and warriors attacked back then! Let alone the new movement system... Strafing added a lot of mobility (and the ability to attack anyone in range without having to turn first), which means the immobility due to knocks is far more crucial. (This last one had the biggest impact, imo)
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