Quote:
Originally Posted by Kitsunie
The key to Warlocks when you don't have a range advantage is to use SOTW, don't buff and stay just out of WD range. As long as you don't eat a WD, you won't need any protections, allowing you to save them for when it gets ugly. A Meteor can be annoying, but nothing too terrible, but a WD will disable SOTW, so you have to be extremely careful to stay out of 10m range when using this tactic, preferably at 20-25m so Dist shot is ready. When SOTW runs out, Dist shot, rest up then Confuse, the lock's Arcane devotion will be nearing the end by this point (30+ seconds into the fight), as most of them tend to prebuff well before engaging. Confuse will stop it and Energy barrier from being recast. Lastly, now that you're going to have an angry lock on you and out of CC, strafe out of his spell ranges since you no longer have any reason to be in 25m or less range, use Acrobatic and Evasive and Retaliate as many DOTs as you can if he manages to land any before you are out of range. He's lost badly by this point, having no devotion, barrier and with you out of range of his spells, and Cold blood will have cooled down twice already. Stunning fist can buy more time at any phase if you have it skilled.
There are many variations of this, but the general rule is, chose your spells carefully. Most importantly don't cast buffs too early, they are the Hunter's primary defense against DOT damage besides Retaliation, and if you are caught unbuffed without SOTW you will be killed within seconds.
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yeah sotw + confuse is god mode of you keep out of wd range against a warlock (like a knock in which you can move), seriously i play a warlock and the only thing you can do against that is get a lucky hit with terror and maybe get in your 2 life leaches. (considering it's 1v1 cause else you are already dizzy and dead anyway as a warlock)
i have also seen hunter using ambush to start out of camo, get out of 10 rw short before it's over (this is importand, cause if sultar hits, he might also apply mana burn and evendim which takes away alot of your mana) use confuse and sotw and finish you from that distance having a stun left if it might get nasty. (till those are over you know you can knock again. :P (7+15+15 > 30) well but serioudly you won't need it. normaly you should be able to kill the mage before sotw is over.
if you be seen by the warlock in advance try to run away for some time (40s+ works nice) yeah you are faster! than do as said above cause till than arcane is over and the lock has to choose to either fight you wihtout it (means he has no chance) or cast arcane which means he won't get you. try to get into an area the warlock can't tree hug to evade your attacks. that might give him the chance to use arcane.
damn why do i tell that stuff when my main is a warlock?
edit: (and before any1 says i'm complaining, i know that warlocks can be extreamly strong in rvr, if you either have anough conjus to save you ass or manage to stay untargeted till beacons wear off and you can finally use your aoe ccs for nice group support, and also the slows are nice. damn i want a ranged aoe slow :P)