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Old 03-06-2012, 10:41 PM   #17
bois
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Join Date: Nov 2008
Location: Trinidad and Tobago
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I chose the era of 1.6.3 to 1.6.7.

I can't look back to the much older updates. Sure those times were very fun but once NGD started fixing the conceptual errors there was no turning back.
If my hand was forced , I would have to say 1.0.6 as a second option . If I remember correctly this was the last time the positioning code and game fluidity worked well before going south at 1.0.7 and getting even worse by 1.0.8. Yeah 1.0.8 was bad.

1.6.3 was one of the most comprehensive and best updates to date. I especially loved it because it finally brought Knight from a 5th wheel class to a class with lots of flexibility in builds, lots of newly functional spells and a defensive strategy that did not depend solely on the blessings of server RNG. Knights became viable and potent.
Besides that, they improved a lot of things along the way up till that point.

After that they kind of lost the script a bit starting with 1.7.0 Of course if the script we are talking about is trying to keep the unique flavour (that we all love) of the game intact. We lost that somewhat since Warmasters.

Honestly, we need another 1.6.3 type of update to draw things back. The interesting thing is that superb update was due to engaging the community and thorough testing on Amun. A shame that that very successful approach has since been dumped in favour of another less successful model. Seems we have gone back to the "secret squirrel" model
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