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Old 04-03-2012, 02:54 PM   #16
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Quote:
Originally Posted by Jaroslav View Post
Can we have central saves fixed with this update? cmon, i bet it's just removing one if (fort_captured) block.

Confirming lightning or texturing issues on linux/opengl, shader 4, as someone before posted, getting white or black rooms in lot of buildings. Maybe it is related to this bug? No idea. I can't test the same on my laptop with intel, i had to throw it away as the game became unplayable on it, too low fps.

Training spell description still says 5% on level 1 ... guess spell description needs to be updated.

Camo for pets ... encourage more hunter-ganking, i would rather see some rvr improvements and slight boost in damage, not much ... even as low as +20 base damage would be improvement, so we can do 30 instead of 10 damage on everyone even slightly buffed. It's just sad that e.g. hunter vs marks, marks does 300+, hunter does 10 and so does his pet. And 10-40 on buffed barbs, grrr.

Casting speed still bad ... maybe just make it as long time ago, make it be - casting time, make arcane devotion -50% casting time again or just do - casting time on gems, instead of + cast speed. Pity non-mages classes would benefit from it too, mages are so slow today, longest cast times (like 4x) even with arcane devotion active (2x) than other classes while totaly disabled by dizzy, unlike other classes.

WM coins booster ... great, more warmasters for strongest realms on underpopulated servers.

A lot of FPS drop in new towns with my GF9600gt ... fps sometimes goes under 25 which is bad for me, might be related to that wrong texturing/lighting thingy described before, or just too much polys or something for my GPU, idk
+1 to all said in this post.

Hunter changes are ... don't know... would like to see where you are going...

FPS performance is decreasing update after update, especially under Linux OpenGL (64 bits, kernel 3.x, latest Nvidia drivers, GTX570 here), DirectX/Win is much more faster on the same hardware, something is just wrong.

Seeing party members on map is great, but please increase slightly maximum number of members in party (ie. 12), reduce height of each item in list.

Suggestions for hunter usefulness at war:
- make Stalker Surroundings 40 seconds + 5s/level duration, remove movement penalty, reduce cooldown to 180 seconds, also it should select people in this fixed order: barbarians, knights, conjurers, warlocks, marksmen, hunters (less priority), targets hunter + 1/per level.
- increase base damage, reduce cold blood bonus
- read Suggestions thread again...
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