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Old 05-25-2012, 11:57 AM   #23
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Quote:
Originally Posted by _Enio_ View Post
I kind of disagree.
I think marks needs to be able to withstand ranged attacks very well, weaker defense should apply to closer ranges and melee damage but not at all to high range attacks.
With less ranged defense you would make marks counter marks really hard, wouldnt it cripple the current role of ranged single target pressure?
Idea behind this suggestion is to "weak" a bit marksman's defence comparing to other archers (hunters). Since marksman has as its tools range and damage, he doesnt need much armor then but at least one defense spell accessible. Strategic position will protect marks from range attacks as he is primary ranged unit too, while in the same time hunter will have more defensive spells in return (by moving Acrobatics but if he has pet). As marksman should keep enemy on distance, he can use Evasive tactics when rushing enemy is not really stoppable, to have at least some small melee defense till he pulls up and rebuild distance. I think then marksman's play would be a bit trickier, more funny or just a little less boring than now. I could be wrong.

I didnt look from that angle like you did, I looked more like comparison hunter-knight, marksman-barb. Barb has less armor than knight but has more damage, like marksman has over hunter. I think it wouldnt impact on marksman's possibility to still keep ranged pressure as he will have access to range defense. His only downside would be if his target reaches him, which is IMO how it should be. Range is his power. I know beacons make things even harder but if we ignore them just for a moment, we *might* be able to come up with some neat suggestions. Correct me Enio in case I misunderstood you. In one hand your quote above indeed sound somewhat right to me at first.

Rising_Cold: the only problem with stalker is that if YOU as a hunter want to pick a team to stalker with, you need to separate from the main group so stalker will apply on desired players. If youjust stalker in group, random people will be affected. I had here more of idea that stalker is pretty good for small teamwork, just hunter still doesnt have full control over it. As for the Strategic, I kinda agree it should stay marksman's spell but move Acrobatics then to hunters only. I wish classes had only common trees their weapon trees and nothing else.

Quin: yes, I meant passives for all classes.
In D'n'D (some might laugh for pulling this game) I played ranger as Regnum marksman. High range, super damage, medium defense. There you have range increment penalty (lb has 110ft range, and on every additional you get some small penalty on attack roll). Which means in our case no range penalty should be applied for the range of the bow. Everything above it can have small influence on accuracy but I think NGD wont implement it, as it requires additional calculation, and they often tend to find some simple solutions with as small as possible resource consuming. Or maybe they have something like that already, but not tuned. No idea about that, we barely receive any word from NGD about balance plans or mechanics.
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