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Old 06-07-2012, 01:27 PM   #21
bois
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Agree with Daar.

In short, the XP curve is not nearly as bad as before and players can be war competent at 50 +. Actually I have not seen the need to level my toons past 51 in any hurry. I play RvR so I can have fun operating in the crowd. The XP curve is not nearly as bad as the Asian grind mills although those do have a fair amount of side content which RO lacks.

This is the model NGD chose and the curve has to be there to pay the bills. Cutting it cuts revenue. it is for profit after all.

The boosters if given too often can create addicts who cannot function without it. Like Daar wrote, in my observation, these boosters do very little for retention as flaky players will be flaky players and disappear once the candy is gone.
Boosts could be used in more strategic ways like booster warzone hotspots which players fight for in low activity periods. For example you can use Momo island for this. Make another. It would be great to see free boosters have a pve/RvR conquest element to it. More low levels in the war zone, which could lead to better groups then better war. You have more things for high levels to do like patrol and defend these hotspots. This could lead to many good things. I had the zonal hotspot idea eons ago but alas it is lost in the labyrinth of the suggestions section.

Free boosts are nice and can be done to boost sagging populations or get people to log on in very low activity periods. But, when they do them, they should have some kind of knock on event to keep players interest up and bring something to the game other that just an experience gain. It should benefit the gameplay on multiple levels.

The way it is done now is just the most unimaginative and non-innovative way possible. But I suppose fatigued developers have very little room for creativity.

The XP boosts may get people here but the question is how do you keep them coming back when the booster is gone ?

Besides, there are other ways to soften the XP curve. One way is to cut the resists/ evades on mobs to very low. Another way is to apply daily quests with decent XP and other quests (event spawned type) that you can do. Add 1 quest per level from level 42 to level 60. For the spawned events quests they will need to have their instance engine up and running. If they ever get instances going it will really widen the scope of what is possible in this game.
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