Realm chat in WZ : no. Been discussed why and to death. In short it will increase drama and bring no substantial organisational benefits.
Communication channels available : Clan chat, private chat, Party chat. Some use mumble. I do agree that parties could be bigger. Maybe a maximum of 12 but the effects of a party stop at 8. 9-12 is communication benefit only.
Transport : horses, WM ports, local teleports. Local teleports are for defensive measures but if applied in a smart way, it can reduce transit time. I do agree that teleport doors can be placed strategically for 1 realm to get to the most distant fort on the map. For example, it is a rather long commute from Ignis territory to Algaros. A teleport door could be strategically placed to aid.
3 Saves: these are mainly for defensive purposes. After much observation, I think that having 3 saves does not encourage organisation or even better gameplay. It encourages farming and lack of tactical thought.
At the end of the day, to be successful you need organisation, players willing to listen, a touch of patience and a willingness to try different tactics. Players have become so used to one dimensional play that to even suggest something different is almost akin to heresy. The one save system gives players much more flexibility, if they have the tactical aptitude to use it and colleagues willing to take a leap of faith with them.
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