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Old 01-19-2013, 05:54 PM   #15
Balint
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In my opinion dragon's attack have to be redesigned. Now he has 15k fireballs and stomps that kill everybody instant. It would be more fun, when this value would be lower, something around 6k. It is still big damage, but when the players are using knight auras and plyons, it's only ~2000. In this case, the players who don't go with their team (=no teamplay) are dying instanly (or becoming a one hit target with 700 hp). The players who are in the team, will have a chance to survive, however their hp is dropping down to half, with that giving to the attacker realm an advantage and a good moment to rush inside.
Additionally dragon could have other powers (that aren't owerpovered but still useful)

Another suggestion from me, add new gate guards to the defending realm's gate if they are underpopulated. The formula have to be very precise, for example divide the attacker player's number with the defender's who logged in the last 3 hours, and use the overall population difference too (players num in 3-4 days) I'm sure NGD can find a good algorithm.
These guards could be small guards or if the population difference is really big, then maybe spawn a guard captain too who have to be killed first. Guard captain should be spawned only in the drastical cases like 5 vs 30.
For more fun new powers could be added to guards, which powers also depends on how outnumbered the defending realm is. I mean if 10 new powers added, the 1. is the weakest and the 10. is the strongest power, and if there is only a slight difference in population, only activate them from 1 to 2, but when there is a big difference activate them from 1 to 8, or something like that
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