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Old 06-24-2013, 03:11 AM   #1
Ulti19
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Default TDM/Hall of fame fail

I don't usually complain but, even though I like TDM and really looked forward to getting into lots of fights in the battlezones, the whole system is broken.

First off, TDM, everytime I play I queue up, sometimes for hours before I log, and I can't get into a single match since june 12th. The way to actually get into it and play is insane, and it's a shame because they used to be fun matches, for me anyways when it was released.

Hall of fame. To my understanding the more tdm wins you have equals the winner in each subclass. This is a super strange way to choose champions in the hall of fame. I can be a level 50 knight, log into tdm (If I ever manage to get in...) and go afk. If my team wins I get a point.. I can do this all day, as long as my team wins, i'm winning tdm matches, and if I do this enough I get into the hall of fame.

In my opinion hall of fame should be for a new instanced 1 on 1 battlezone created like an arena exlusively for hall of fame allowing spectators etc. This way, you can calculate wins vs losses individually and the player with the most wins gets into it. It also emphasizes personal skill, not teamplay, which is what the hall of fame should reflect as there is one statue per subclass. And even though tdm is a team effort only one class who participated in the most wins, wins. It should be pvp, and individual effort, not random team wins, since there is one statue per subclass.

Also making 1 on 1 zones will make it easier to queue up and actually get in, as you only need 1 person from 2 realms to click enter the pvp battle.

I'm all for RvR and enjoy it tons, but if you know me you know I love to pvp, and I wish there was some reward for that in RO. Hall of fame should be pvp kills vs losses. That way the statues that you'd see in the hall of fame would be people who actually had skill to win the most pvp's and lose the least in a set amount of time.
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