Quote:
Originally Posted by fotomay
i hope they don't change any of the drops.
personally, i dont think mages need any boss jewelry. i know it disadvantages the mages, but it doesn't add enough to the gameplay to justify the addition. It also risks making some mages too powerful over other mages.
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in response to which candy wrote :-
Quote:
Originally Posted by Candyx
Really? Because damage rings and amu's don't do the same for barbs/hunter/marks? Oh no, wait, they do!
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well this is the strange circularity of present day pvp mmos. one class is given OP items, so the next class must have OP items, and then the nerfing proceeds in circular fashion as well.
this circularity of nerfing and enhancing should stop. what should be focussed on is skill use and quality of gameplay. Nerfing or enhancing one class is merely tweaking damage. Instead, finalise the damage quantities and focus on gameplay.
(but i dunno how the cash shop would work then lol, maybe cosmetic items). I dont think LoL offers permanent damamge enhancements and I feel that is a better model to follow than the olde cash shop items model. May need a much large rplayerbase to get equaivalent revenue.
Quote:
Originally Posted by edenkirin
Your opinion is irrelevant.
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:/