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Old 10-09-2013, 04:44 PM   #32
kmdk
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Quote:
Originally Posted by bois View Post
What is so complicated? The idea that my explanation is long? Or that my explanation of potential problems is beyond comprehension? The lion share of the post discusses potential problems.

Short answers:
Stop horsing relics. Fix bugged relics. The second one should be on any to do list anyway.

I'll throw out the idea of the requirement to have an opposing relic despite the number of issues I raised which might become exposed when this goes live for a while. I really hope I am wrong on those concerns.
Throw out gem sink idea. That one is unnecessary.

Make a gold sink so that at least there is an alternate way to open the instances for realms unable to do so the conventional way on a regular or semi regular way.
We can upgrade forts and castles yes? That is a gold sink that is already deployed and proven. For the instance sink, they need not apply anything but unlock the instance (for a time) once the target gold amount is reached. Offer it one or two times per week.

What is so complicated about that ?

lol @ kmdk who complains once the horse is out the stable. At least I bring ideas consistently to the table despite my complaining. They may not work, they may not be deployed but at least a seed is placed in the mind of the staffers of NGD for their meetings. For me, planting those seeds are starting to bear fruit.
It's not time and place to argue about.
This is my creed about :
http://tinypic.com/view.php?pic=de1eh3&s=5#.UlWDFRa4-_U

Anyway i still believe this mechanics are too complex.
Anyone have a vision and a fantasy ,this is a fantasy game ,but you know some features that are hard to understand by a user ,will just drop to others simply.

In my vision TDM is a nice feature but shall be in a separate server.To avoid kill of RvR in real time.
Instance of dragon are nice to ,but you know everything is about mechanics ,make them simply and useful.

And yes @bois i complaint more that you and make less suggestion,maybe my suggestion have less consistency ,to be honest that island for noob zone is a waste of time ,i have nothing anti that feature but you know what is missing ? : that same think as in dragon instances : how to do ,from where know a new player that can go there ,how will find new incomers all time if in Haven have low population ,it will fit better Ra ,but will have not much use for Haven.

I will not make any suggestion about just because this is the final test and soon game will go on live server as it is.
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