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Old 11-24-2013, 01:30 PM   #20
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Quote:
Originally Posted by Dupa_z_Zasady View Post
Congrats, you took this thread down to stupid -barb vs lock- bitching. You are overegoed idiots. Do you think that any of NGD staff want to read this? Could you let wiser people discuss flaws in game mechanics again? I kindly ask moderator to remove that barb vs lock crap including this post.
A plus one to you. Even I got weary from reading all that stuff. Stick it in a balance thread.
This particular update will not have any big balance changes if any. It is an update designed to do bug fixes, and ease certain aggravations in the game.
So, don't expect too much spell variations.

I will add some fuel to the fire because I believe very few have even a concept of what balance means . I do believe perceptual balance can be attained. 1.6.3 was not that far from it. Also, why are folks so against nerfs ? Balance means up and/ or down. Basically there are 2 ways to go. boost HP and mana way up and then modify spells to suit ( bad way) or reduce EVERYTHING such as offence, defence and durations (except mana and HP). You do understand that such reductions give you the same game with better dynamics, more enjoyment and less dependency on mechanics like resists yes ?

Everyone wants more, more, more like crack addicts until the game breaks. Then they blame NGD because they got just what they wanted. Look what happened with the raise to 60. Everything is broken and just barely holding. NGD knows this and this is why they tried their best to not raise HP too much. They knew.

TL;DR : Balance needs its own update which should take about 3-6 months to complete.
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