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Old 03-01-2014, 05:32 PM   #11
Wi3ld
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Quote:
Originally Posted by ice_zero_cool View Post
however, i agree that it is rather a borderline idea. the already OP-hunters will be unkillable, while the rest will get a short but nice boost. some spells should be gear-dependent...
Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist. Spells should be more dynamic based on the players base damage output/armor. As far as I can see, that's the only way to truly fix things or we'll just make "balance" even worse.
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