|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
04-11-2014, 08:50 PM | #1 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
|
Regnum: new path
Hey Community,
During the last few months there has been an amount of interaction between NGD and you that's not the one we would desire in terms of frequency and content. This is due of our developing methods and to the, nowadays, dated idea of not generating any expectations. We've decided to change this, as it's clear it doesn't work. Firstly, we'll modify responsibilities and roles in our team. From now on, the guy who'll be in charge of the game is actually who's writing this: Adrian. Yes, I'm very excited about this new role and I'm eager to start generating new and better results! I'll also have Frosk helping me, who I'm going to work with in design and execution of events, GM coordinated activities, and Gameplay mechanics (PVP; RVR; PVE) design and balance. During May and what's left of April, we'll rebuild the roadmap to post a public one during early June. More news articles are going to be posted regarding this and other stuff, with a much more frequency. We put a lot of effort in Regnum in terms of content and expansion in the last years, and we're sure that it's time to start fixing and polishing what we have now instead of adding another huge change. How? Well, these are some of the "checkpoints" we want to achieve for this next semester: - GMs: Organization and assistance in-game. - Events: Creating more simple yet dynamic events, with more frequency instead of having them launched so far from each other. - Invasion Mechanics: Important adjustments and tweaks based on received feedback since the latest big additions that will make them more attractive. - Bugs: Solve those that annoy users the most, whether if they're simple or complex. - Balance: Tweaking and a lot to do, possible thanks to the large amount of feedback available in the forums. - User retention: Determine and solve the fact that many users leave early, as well as generating incentive on those that have been with us for a long time. These should cover most of the points. More details will be provided in June's roadmap. During the upcoming weeks until the month already mentioned we'll be focusing ourselves in setting everything up for this new "era". Discuss, propose, analyse this announcement; we'll be reading you! |
Tags |
development, events, gms, invasions, roadmap |
Thread Tools | |
Display Modes | |
|
|