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Old 08-13-2014, 06:56 AM   #11
Lebeau
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Quote:
Originally Posted by Tamui View Post
Woah...
...Mana Burn increased cooldown?...
Ya', Ikr. That total-bs Mana Burn cd-nerf is another real slap-in-the-face insult to mages; they just keep coming, ffs! (/me makes cross-symbol using forefingers & drives the UNneeded, UNwanted nerf away & back into the shadows again where it rightly belongs). Guess the slap-happy, (muscled-up-warrior)-loving -BLEEPIN'-BLEEPITY-BLEEPs- really want to make sure their uber-fav-class now has more than enough mana to cast all these new-&-improved, high-power/higher-damage warrior/barb-areas once they reach ya' (which will likely happen far more often, & quicker, being easier soon as all the slow-CC's in the game, except DI-resisted caltrops, got effect-nerfed).

Honestly, will they go after all we locks still have left next: Vamp & Soulk? (& they really ain't all that anymore anyhoo') Sadly they are just about the only decent spells left to us that remained mostly UNchanged/UNnerfed (except for our targets having more hit points) after the lvl-cap-rise/new-better-armors-&-soak 'update' almost 4 years ago & this latest 'balance' package here now ... but hey, maybe we just might be able using this new Frozen Storm &/or Sultar's Terror (every few minutes anyhoo') to set up & stun/knock the enemies so the real killers can swoop in & 3-hit facedance them all to death before we adjunct-mages over here get steamrolled flat for our effort.... ('yay team!'...pffft)


Last edited by Lebeau; 08-13-2014 at 09:23 AM.
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