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Old 08-15-2014, 09:41 AM   #11
Ulmar
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Quote:
Originally Posted by Wi3ld View Post
Why do you need to cast damaging powers as a Conjurer?
Barbarians' (and even other classes with good weapons/jewellery) damage output can be so high, heals alone just aren't enough to keep your allies alive sometimes. That's why most support conjurers carry damaging CC's such as Ivy and Beetle Swarm, which can be a lot more usefull in such situations. The damage itself is nothing (well, except for the fact that it goes through DI), only the effect matters. (Even though it can be abused by Warjurers...)

Mentals, including some damaging ones, are part of a conjurer's support job and are needed in order to protect both your allies and yourself.

Instead of a pemanent Mind Blank preventing to cast damaging powers, I'd rather have a much shorter one with higher resistance to CC's and the -80% damage reduction, as some other players suggested. I think it would be more of a tactical option instead of a spell all conjurers always have on themselves, just because it sometimes saves your life almost costlessly, even though most of the time it doesn't. ^^
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Last edited by Ulmar; 08-15-2014 at 09:55 AM.
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