sotw and escapist need to return to the old format of being used together.inside a fort towers it favours the warriors far too much.you cast sotw the barb just waits for it to end and only makes normal hits.your dead before you even get to cast escapist.assuming the barb was a noob and you did get to cast escapist,he kicks you and the spell stops working anyways.
this is very limiting to archers.it means warriors can camp towers and archers cannot do a thing about it.its already too hard to fight them inside a tower,now its just impossible.
the durations are too low as well.UM has 10 seconds.sotw wouldnt save you anyways.archers take far more than 2-3 hits to kill a barb.its ok for archers to have longer defence spells it balances the game more.shortening them only makes it more of a warrior based game.
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