So far the invasion system seems kinda fun. Now if you want to just cap a fort to farm, you can't take the relic unless you take another fort. Which makes it harder for individuals to use a relic that the rest of the realm doesn't want. Now we won't be stuck with an unwanted relic until we take all 3. I also like the fact that each relic adds a certain amount of vulnerability time. Also, by this statement....
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For each relic stored, a 10 minute vulnerability of the Realm Door is granted.
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Invasions will be up to 30 minutes, which sounds good compared to a whole hour. So now a realm has to be smarter about how they approach an invasion, which is good. This will make it harder for the attacking realm to take all of the defending realm's gems in one invasion.
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Added: War Confidence power that is casted automatically when players of the least populated realm are near a fortification or Realm Door.
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This is the only thing I have any concern about really. Does this apply to how many people overall are logged into that realm, or the number of high level players? If it's based on number of players overall, it brings back the multi-realming issue... Some individuals from the realm that's trying to invade could dual log into other realms on low level characters just to pick up the population, so it weakens the defending realm's defenses more, basically helping cancel out the "war confidence power".
A question I have that comes to mind, regarding the fact that we no longer will have relics being placed in castles (which gets rid of being able to only use 1 enemy realm's relics at a time).... is what if Ignis took 2 Alsius relics to Alsius gate, and two Syrtis relics to Syrtis gate at the same time... Would Tenax be duplicated and go to both gates?
As always, if I am misunderstanding something, please correct me.