Server side recording
It's been said before but I'll say it again: Well done on the development, keep it up!
With that in mind, how much of the game play is recorded server side? Can you option to record more for a short space of time? If you can record enough then you could save alot of time on amun, and a lot of back and forth with the balance updates.
So can you option to write all received packets to a drive for a few hours? You've clearly got the decryption algorithm so you could then post process the data. Then you're just a hop-skip-and jump from having a reasonably accurate regnum model that you can run balance simulations on. This would also make testing proposed changes easier and allow you to cut the bad ideas before having to code!
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I don't need an introduction.
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