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Technical Support Questions about game technical support to the users of the community |
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09-13-2015, 11:25 PM | #18 |
Pledge
Join Date: Nov 2009
Posts: 17
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Tried that it crashed.
[13/09/2015 19:18:22] [ClientBase][client_base.cpp(343)] Client build: 39314 [13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 4000 [13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 8 [13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32 [13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(451)] - D3D Device Creation Flag: D3DCREATE_MULTITHREADED [13/09/2015 19:18:22] [logger.cpp(72)] Attempt to retrieve missing 'Int' variable: vg_d3d9_force_disable_driver_management. [13/09/2015 19:18:22] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode [13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex [13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing [13/09/2015 19:18:22] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB [13/09/2015 19:18:22] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 32MB I'm using a laptop that has 2 video cards the Intel one listed there and an Nvidia GTX 680M. Not sure why it's defaulting to the Intel card even though I set the .exe in the nvidia control panel to use the nvidia card. Not sure if that's the issue or not. I have a DUMP file as well it created below. https://www.dropbox.com/s/1rf8aresup...91824.dmp?dl=0 |
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