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Old 09-13-2015, 11:25 PM   #18
nethru
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Tried that it crashed.

[13/09/2015 19:18:22] [ClientBase][client_base.cpp(343)] Client build: 39314
[13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) HD Graphics 4000
[13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 8
[13/09/2015 19:18:22] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1680x1050x32 1920x1080x32
[13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(451)] - D3D Device Creation Flag: D3DCREATE_MULTITHREADED
[13/09/2015 19:18:22] [logger.cpp(72)] Attempt to retrieve missing 'Int' variable: vg_d3d9_force_disable_driver_management.
[13/09/2015 19:18:22] [Direct3D9][d3d_renderizer__initialize.cpp(642)] Hardware Shader Model: 3.0 - DX9c Mode
[13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(779)] Using Direct3D9Ex
[13/09/2015 19:18:22] [RenderizerD3D9][d3d_renderizer__initialize.cpp(824)] Using HW Vertex Processing
[13/09/2015 19:18:22] [Engine3D][d3d_renderizer__initialize.cpp(877)] Tex Mem available: 4095MB
[13/09/2015 19:18:22] [Engine3D][d3d_renderizer__initialize.cpp(878)] GPU Mem available: 32MB

I'm using a laptop that has 2 video cards the Intel one listed there and an Nvidia GTX 680M. Not sure why it's defaulting to the Intel card even though I set the .exe in the nvidia control panel to use the nvidia card. Not sure if that's the issue or not.

I have a DUMP file as well it created below.

https://www.dropbox.com/s/1rf8aresup...91824.dmp?dl=0
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