Quote:
Originally Posted by TurboLover
Is the shader you modified stored in shaders.ngz? Have you patched the launcher before testing?
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It is in the shaders.ngz, PP.FXAA.gl, fix is just replacing
Code:
#ifdef NG3D_ARB_texture_non_power_of_two && GL_EXT_gpu_shader4
with
Quote:
#if defined(NG3D_ARB_texture_non_power_of_two) && defined(GL_EXT_gpu_shader4)
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But as I said, this doesn't seem to be the cause. Mesa developers suggested that Regnum has different code path when particular GL extensions is not found when using the mesa driver and this code path may be untested and buggy, thus having no water rendered. When I tried to make a trace with fglrx and replaying it with mesa, there were different calls there.