10-15-2007, 11:13 AM
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#11
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Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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Quote:
Originally Posted by Valorius
A hunter is someone who actively seeks out game for the purpose of killing it. In this case, the game is two legged.
A hunter actively seeks out, closes with, and kills the enemy. That is about as offensive a role as you can get...regardless of what the manual may say.
BTW, hunters are anything but weak in fort fights, if properly supported. Anyone who has ever fought against Legolas I has seen what an aggressive, offensive minded and properly supported hunter can do in a fort battle. Legolas I can dominate a battle- i've seen him do it. And he is not the only one.
Valorius has most of the 'defensive' skills maxed, yet still maintains lvl 5 shieldpierce, lvl 5 projectile rain, lvl 5 break apart, lvl 5 ensnare arrow, and lvl 3 stunfist. As for defensive skills, son of the wind, the lvl 19 evasion skill, is everybit as much an offensive spell as a defensive one. Most of the time when i cast it, it is to close with the enemy and deliver a battery of lvl 5 attacks, as opposed to being used to aid in fleeing from a pursuer. What's more, lvl 5 acrobat, another evasion skill, adds +30% dmg resistance for 2 full minutes, for only 110 mana. Spell elude can deliver 30% magic resistance for 2 minutes as well. So while these may be 'defensive' spells, what they allow is offensive persistance. A knight has the best defensive armor in the game, but is by no means a defensive class...nor is the hunter.
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if a hunter takes up all the support it really destroys the purpose of team work. to work together.
A hunter stalks which is defensive, and takes the target when it's most vulnerable, that's defensive, a hunter runs away if it's about to lose, that's defensive. If you play a hunter offensively you will be a scout running around with glasses and a heavy backpack
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