Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Remove Resists?
Remove resists, that you can count with that, what you do. 14 29.17%
Make them weaker, that its lesser resists, but still the "surprising effect" 6 12.50%
Make them stronger, that anyone resist more. 3 6.25%
Keep them as it is, that the lowbies still can be happy about her high resists. 25 52.08%
Voters: 48. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-23-2019, 01:12 PM   #11
Candyx
Initiate
 
Candyx's Avatar
 
Join Date: May 2013
Posts: 171
Candyx is on a distinguished road
Default

Quote:
Originally Posted by AntibioTsu View Post
They don't have any advantage. It's a waste of mana and time for the caster, and it may even spell his death if it's a crucial spell like a CC.

The worst part is that the receiving end doesn't even have to make an effort to resist said spell, making it undeserving. It's a guaranteed passive everyone has since they create a character, that both the caster and the receiving end cannot properly control.

I'll just take the chance and rant about one of the dragon armor set buffs for warlock being +15% spell resistance, that translates into ridiculously low absolute increase.
Resists are the counterpart for natural evasion.

I agree that the 15% spell resistance on lock dragon gear is shockingly weak.
__________________
I don't need an introduction.
Candyx no ha iniciado sesión   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved