Quote:
Originally Posted by Nikor
What would be the use of that? As far as I can see, the client verifies the local installation every time you start. I guess it computes some kind of hash value for the every file and compares that to the values stored on the server. If there are differences, it downloads the files again, now problem here.
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Uhm... Now that I read my reply I made a mistake...
Packages were the Packets the client sends to the server to communicate. They're in plain text AFAIK. Ciphered packets would help to make the game more secure.
Sorry, I confused packages with packets (translation to Spanish would be: enpaquetados with paquetes
). My fault.
Quote:
Originally Posted by Nikor
Going back to the original question, I think think the only real security issue Regum has is the same that all account-based application/games/web sites have: social engineering. That means getting other people to tell you your account data including the password. This is why there is a bold red text every time you start the game that tells you not to give your password to anyone.
Edit: added a few more thoughts
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Nowadays, it's almost impossible to break security in most of the cases, but there's always a way and it's social engineering. I could get my school's wi-fi lan passkey which was secured with wpa-psk just asking some questions to my teachers. Of course it has nothing to do (and I used it to send some mails
), but you can do the exact same thing to retrive the user and pass from anyone in the game. Unfortunately, this will keep happening because there's a large number of innocent-minded players that trust everyone.