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General discussion Topics related to various aspects of Champions of Regnum |
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01-26-2008, 05:45 PM | #31 |
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Join Date: Jul 2007
Location: France
Posts: 1,416
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The problem with your debate is that you're talking about two different things.
Spud is talking about EXPING, and clearly lacks fort war insight if he thinks Conjus can't get Rps at war by being full support. Galynn is 50 and talking exclusively about War. One problem is 10% rule, which limits the size of a party: a support conj, to get decent EXP, must support as many players as possible (because then areas are much more rewarding). It should be replaced, like for player fighting, with the 2% rule. But the true root of the problem is the utmost stupidity of using the same rewarding algorithm for player fights and exping. The *nerf* of a Conjurer's earning (which is actually a decrease of the "active contribution timer" when you cast a buff on a teammate) has been thought for War where Conjurers got WAY too many Rps compared to other classes *at fort wars*. However, they get way fewer Rps in smaller fights. As an example, the other day with my *level 30* Conjurer (*full* support), I earned more than 500 rps in 6-7 hours. Which no class can do at the same level (yes, I can see the Rps and from the official ranking). So NGD as always is focusing on big fights which is what Regnum is all about. *BUT* the stupidity comes from the fact that the awarding system is the same for Rps and Exp. The previous earning scheme was perfect for EXPing! Obvious solutions then: - SEPARATE the XP and RP awarding schemes and put back the previous values for Conjurers in the XP awarding scheme. - DECREASE the contribution limit from 10% to 2% in EXPing too.
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