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General discussion Topics related to various aspects of Champions of Regnum |
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06-28-2008, 01:39 AM | #1 |
Master
Join Date: Jun 2007
Posts: 451
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Enchantments tree.
Hi,
I think the enchantment discipline should be worked over; actually I tried to figure out a conju setup that makes sense and containes any stat bonus spell from enchants, but i just couldn't make one. It's just an incredible sink for skillpoints. So my proposal would be (this concerns only the spells feline dex, bear str, bless, bless weapon, fox wits): - change casting time to 0s (do that anyways, buffing is a pain atm, and theres absolutely no reason for that, especially since it's not consistent on all spells) - make bonus from each of these skills fixed (either + numb er or + percentage) - with spell lvl, duration increases (30s at lvl1, 2min at lvl5, scaling like DI) - introduce a passive skill "increase stat bonus of mentioned spells". on lvl5 of passive the mentioned enchantment spells should give the bonus they give now on lvl5 Cooldown of the enchantments can be changed, too. I havent made my mind up about this yet. If you have balance issues concering my proposal think about compensating by raising enchantment's cooldown to 30s as DI is on lvl1 (now: 10s). Anyways I think this would make enchantment tree more interesting for conjurers in war (not when lvling however... :S). The way this skilltree is organized atm is just not possible for me to use them. And i dont think thats cause im too selfish with my skillpoints. However im not sure about the balance implications, since enchants are pretty subtle in their impact on wars. Hence im really interested in feedback. Z.
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