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General discussion Topics related to various aspects of Champions of Regnum |
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04-08-2009, 11:40 PM | #22 | |
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Join Date: May 2007
Posts: 1,452
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Quote:
Let me guess.. Massive overdraw, lots of tris, flatshading? Massive overdraw: A pain in the ass, 2 blits per pixel is optimal, but imposible, disable double sided faces. Intersecting faces to save polygons kills performance. Tris: Hard to mantain, more expensible to send that quads, not important. Flatshading, Each face gets its own smooth group. You get six times the polycount, for the gpu all is triangles so you get (quads*2)*unshared vertex (3) Or other one, you modeled the exteriors and the interiors all in one piece, so you call the whole thing even when its totally unneeded, wasting a lot of texture space and memory. And obviously performance. Or what else? You didnt move all the graphical stuff to the gpu? you get 2000 batches per frame?
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⎺⎺⎺⎺⎺⎺⎺⎺⎺⎺ Last edited by theotherhiveking; 04-09-2009 at 03:33 PM. |
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