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Old 04-29-2007, 02:09 PM   #10
ChadMC
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Quote:
Originally Posted by NightTwix
i think the ability to cancel the dizzyness is great!
u can instantly start fighting the spawncampers after u respawn but only if u want to.

but 2 minutes is not so great.
Im having fun with it now. You need about one minute to the fort, then u have another minute to fool around with the enemy.

still i think a good solution is when we are able to cancel dizzyness at will and it only lasts one minute.
or keep it at 2 minutes but make it go away near a fort.
I completely agree with that. The dizziness should go away if you approach a fort, since the dizziness is meant to only stop spawn campers. I doubt the original intent of this feature was to conflict with the war.

Just yesterday, Syrtis captured samal. Ignis then captured it back without us noticing. Well, all of Syrtis is trying to capture it back, and the whole time Ignis keeps running back from their save all the way inside the fort without us being able to stop them from entering their fort. It completely interferes with the war, which is not what it is supposed to do.
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