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Old 09-17-2009, 07:15 PM   #19
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Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Guys - lets avoid flaming and try to be supportive and helpful.

Warrior Problem:
I've done several duels (PVPs) today with knights and barbs since this update was "supposed" to be a benefit to them - and lets just say it wasn't pretty for them and it was too easy to blow their casts by just moving away. So truly I don't see where this new combat system helps the warrior.

Mages:
Not sure about warlocks (I don't have one) but for conjurers this is a hard update due to cast times. I posted earlier where we had a fort war and the support conjurer (very experienced I might add) had EXTREME diffulties and only got off a heal or two.

Archers:
Petless hunter configurations are really screwed because of this. The'll be useful in fort wars but about it...and only then to deliver a camo'd rep shot after a terror. The least affected by this update seems to be hunters with pets. Sure the stop to hit is different but pet play is still the same. Marksmen I'm sure will have a very hard time and will be forced to play artillery from the back lines with uber range using hawks gaze.

All in all the update seems quite static and not very dynamic. The addition of strafing added some new dynamics but pausing before hitting or casting takes that dynamic away.

I'll keep playing and tell of anything else.
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