I suggest global cooldown to be adjusted to actually reflect the power of the spell previously casted:
NGD should minimize dead time in the game. GCD adds dead time. Personally, a "global" cooldown of spells won't work. A cooldown between spells depending on the spell previously casted is better but more complicated to implement. A cast of terror for example would trigger a slightly longer global cooldown than a cast of fireball.
To simplify you can even just divide trees into 3. With a global cooldown of lets say 1.5 secs, you can make the first 5 spells take 50% of GCD (0.75 secs) before the next spells can be casted, the next 3 spells in the tree take 75% (1.1 secs) before the next spell can be casted and 100% (1.5 secs) for the next spell can be casted. This is assuming the strongest spells are at the end of each tree.
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