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Old 04-20-2010, 06:37 PM   #1
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Default How Evasive is Evasion?

Thx to Enio - we put together some interesting facts for everyone to chew on regarding the archer's evasion tree. Enjoy.

Lately I have noticed many many things sneaking through sotw. So I was bored and thought...how good is +1500 resist for spells really? Well, the results were very very interesting to say the least. The results are broken up into things that:

1) Are known to help with resist (sotw)
2) Are unsure to help with resists (spell elude)
3) Are fabled to help with resists (int)
4) Are unsure to help with evades (cat reflex and dodge)

Here are the numbers for each. We did MANY MANY MANY tests (for about 2 hours) but I'm only going to list three results for each that were the most common in occurance.

SOTW
NOTE: We tested sotw, sotw + spell elude, sotw + int, sotw + spell elude + int and the results were not different enough to notice.
1) SOTW(5), 92% resist rate (highest rate)
2) SOTW(5), 66% resist rate
3) SOTW(5), 51% resist rate (lowest rate)

Spell Elude
We tested spell elude, not using spell elude, and using spell elude + int and ALL results were the same and reported ~25% resist rate. So using elude or not using elude showed no real difference

Evasion using Dodge and Cat Reflex
We tested no dodge/cat reflex, dodge only, cat reflex only, and dodge + cat reflex and the results reported ~10% evade rate.

So, what does this report tell us. Nothing really - I was bored. But you can take from it what you will. I take from it that:

1) Level 5 sotw is kind of a waste of mana and points unless your looking to go really really fast.
2) Spell elude or no spell elude - your standard resist rate is apx 25%.
3) Don't bother use evasion buffs as they don't seem to do squat.
4) Int doesn't really help you resist AT ALL.

All in all - I think things in Regnum are entirely too random. I feel that:

1) NO ONE should resist unless they specifically buff'd to resist
2) NO ONE should evade unless they specifically buff'd to evade

This random application of evasion and spell resist makes this game all about luck - whoever has the random generator on their side at the time of the fight wins.
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