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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone. | |||
Yes! Move all higher mobs to War zone. | 85 | 62.04% | |
No! Mobs have to stay in inner. | 45 | 32.85% | |
Other. Write what. | 7 | 5.11% | |
Voters: 137. You may not vote on this poll |
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05-04-2010, 01:05 AM | #11 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I wonder if it is actually nuanced as you say or if it remains as polarised as ever before.
I do agree that , depending on your perspective there is much evidence and points you can provide to forward your argument. In a much earlier post in this thread I mentioned both sides as I saw it. This thread will definitely be one of those where we will have to agree to disagree. Of course there is the middle ground. Have alternating levels of mobs placed in the inner and outer realm respectively. Example : You have (as I suggested earlier) MOBS from level 37 to 42 in both inner realm and the war zone as a transitional form. The mobs outside however , have a better drop, xp and gold rate that its counterparts inside. After this , you can have alternating levels such as 43,45,47,49,50 in the outer realm and the level 44,46,48,49 ones in the inner realm. No need for any 50 and above in the inner realm in my view. Mind you, I don't agree with this formula. I did not mention it before but it would be obvious that any distribution of mobs would have to be re arranged with the lower level mobs being close to fort and castle structures so that protection is more readily available. Other pockets occur around saves. The higher you go the higher the risk . I would also mingle some lower level mobs with the ones that level 50 players would grind on as well. Bottom line is, while I can see the validity of both sides and while I have a bias , this concept could only truly go forward with a compromise on both sides. Added to this , if the current status quo if it has to be superseded, it would have to be replaced with a well thought out and comprehensive solution that seeks to cover the concerns of the widest possible mass of players while still fulfilling the parameters and scope of the game. With that said , I end my contribution to this thread. Thanks. Artec. Last edited by bois; 05-04-2010 at 12:10 PM. |
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