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Old 06-13-2010, 01:50 AM   #1
Gideon_Slack
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Default 4 seg faults since yesterday

Downloaded the latest update yesterday, and have had 4 segmentation faults since. Previous to this, I couldn't remember the last time the Linux client had crashed.

Here is the latest crash log:
Code:
./game(_ZN10ClientBase14save_backtraceEv+0x69) [0x828c8a9]
./game(_ZN10ClientBase12client_crashEi+0xf) [0x828cd9f]
[0xffffe400]
/usr/lib/libstdc++.so.6(_ZN9__gnu_cxx18__exchange_and_addEPVii+0x9) [0xb7bd08f9]
./game(_ZN8Engine3D13ShaderUtilsGL12DeinitializeEPNS_8GLeffectEPNS_11GLparameterE+0xdf) [0x891c13f]
./game(_ZN8Engine3D22ShaderFloatParameterGLD0Ev+0x2b) [0x88fee2b]
./game(_ZN8Engine3D10MaterialGLD0Ev+0x9c) [0x8927bdc]
./game(_ZN8Engine3D7DrawSetD0Ev+0x4e) [0x855cf2e]
./game(_ZN8Engine3D10RenderableD0Ev+0x1ea) [0x8579cca]
./game(_ZN8Engine3D4Mesh5clearEv+0x82) [0x851aaa2]
./game(_ZN5Scene14StaticMeshNode8set_meshEPKN8Engine3D4MeshEi+0x3cb) [0x882aebb]
./game(_ZN5Scene16AnimatedMeshNode8set_meshEPKN8Engine3D4MeshEi+0x28) [0x882bf48]
./game(_ZN14ObjectBodyNode8set_meshEPKN8Engine3D4MeshEi+0x22) [0x8482c32]
./game(_ZN10ObjectBody8set_meshEPN8Engine3D4MeshEi+0x2a) [0x838147a]
./game(_ZN10ObjectBase17empty_visual_slotERKSsNS_12ResourceTypeEb+0xe1) [0x83ec4f1]
./game(_ZN10ObjectBase10empty_slotERKSs+0x11a) [0x83ef05a]
./game(_ZN10ObjectBase23empty_slots_by_resourceEi+0x65) [0x83ef0f5]
./game(_ZN10ObjectBase16release_resourceEi+0x6c) [0x83ef24c]
./game(_ZN10ObjectBase21release_all_resourcesEv+0x1bf) [0x83ef50f]
./game(_ZN10ObjectBase15deletion_notifyEv+0xca) [0x83ff7fa]
./game(_ZN13EntityManager11kill_entityEP6Entity+0x66) [0x84fba36]
./game(_ZN13EntityManager14destroy_entityEP6Entity+0x28) [0x84fc598]
./game(_ZN8GameCore32destroy_dynamic_objects_callbackEP7Message+0xfe) [0x827e97e]
./game(_ZN6Entity22input_message_internalEP7Message+0x568) [0x84f3918]
./game(_ZN9LuaEntity22input_message_internalEP7Message+0x34) [0x8514d94]
./game(_ZN6Entity13input_messageEP7Message+0x22) [0x84f2742]
./game(_ZN18EntityMessageQueue17process_a_messageEP7Message+0x485) [0x84d6f65]
./game(_ZN18EntityMessageQueue16process_messagesEv+0x105) [0x84d7cf5]
./game(_ZN12EntitySystem10poll_frameEv+0x1a) [0x84d35aa]
./game(_ZN10GameClient7iterateEv+0x28) [0x81b91b8]
./game(_ZN8MainLoop7iterateEv+0x14) [0x828c534]
./game(main+0x187) [0x81b8bf7]
/lib/libc.so.6(__libc_start_main+0xe5) [0xb79a56a5]
./game(ftell+0x31) [0x81b8991]
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