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Old 07-14-2010, 10:30 AM   #11
Ashnurazg
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Quote:
Originally Posted by Klutzine View Post
But they would have to put some major effort into it, because OpenGL in RO just doesn't cut it at the moment as compared to DirectX performance under Win.
I have good frame rate with opengl under windows.
DirectX crashes when I use Shader 3.0.

Quote:
Originally Posted by Klutzine View Post
I'm not sure what dbg_disable_shaders=1 does.
It disables the Shaders.

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Originally Posted by Klutzine View Post
Part of the problem is probably that NGD uses its own proprietary engine?
Yes, that's why I support the Open source Petition.

Quote:
Originally Posted by Klutzine View Post
Can vg_renderizer be set to anything else than vg_renderizer=opengl in Linux, btw?
No, Linux have no other renderizer than opengl.
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graphics, graphics performance, linux, nvidia, opengl


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