Quote:
Originally Posted by Chilko
hello everyone,
We have been working on some balance aspects. Here is a list of stuff that may or may not be in Amun yet but is part of what we are planning for the following updates.
Please try to be as constructive as possible.
Network code / positioning system
New network code should provides a smoother experience and adds a lag compensation technique to minimize phantom swings, although you will experience hits from opponents being far away from you this is not because of an extra range (range has actually been reduced a little) but the result of the lag compensation. (THIS IS ON AMUN NOW)
Map
Move the Trelleborg Save and fix the mountain to Algaros so both forts are not so easy Accesible
Move the Wall 2 Castle teleport in alsius so it is not so easy for the enemy to go to the Castle after taking Trelleborg.
New teleport in Alsius to travel faster to Syrtis Castle Area
Equipment:
RVR quest added to get Amulets and Rings that are only available in the opponent realm.
Tunics will offer more protection
A bug will be corrected in the armor/tunic protection system that is hindering the performance of certain armors against some damage types
Armor performance increase in general for all classes.
Combat System:
Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
Global cooldown on mages will be augmented from 1 second to 1.5 seconds.
A feature will be removed that generated more evasions as the range of the attack was bigger
PVE:
Fix in the evasion/resistance system for normal and challenging creatures
Powers:
Arcane Devotion nerf
Sultar’s Terror Splash Damage Nerf
Stuff that we will look into in the near future:
Pets
Summons
Confuse
Camouflage
And many more
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Esto es real?? Esta en discucion general..