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Old 08-15-2010, 11:06 PM   #11
Gideon_Slack
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Quote:
Originally Posted by Klutu View Post
As long as hunters have Camo they will be a stealth class

But having Hunters capable of Camoing instantly is just a horrible thought.

Hunters already have the ability to Pick & Choose there fights they shouldn't have the ability to Run from the fight if things are not going there way.

Like Enio said previously - Evades & Resists should cancel Camo's Cast.
One of the problems with the Hunter class in Regnum is that they get too many defensive buffs from the Evasion tree.

In most other games, the stealth class is far more squishy than the Regnum hunter. Entering combat for them is a very high risk thing, so they need the stealth escape skill.

My Hunter is currently set up like a stealth class from another game. My only points in Evasion are Mobility 4 and Low Profile 3 (though I agree Low Profile needs a nerf). With this build, I have to rely on speed instead of Acrobatic or Evasive Tactics for defense.

I play this way because I find it fun. If I have to go Acrobatic or Evasive for defense, then I'm afraid I'll lose half the identity of my class.

And for stealth escape skills, they obviously should not be at the same level as the ones that help set up an encounter. Most others game set them at just a fraction of the basic stealth skill -- risky, but enough to get away some portion of the time.
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