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Old 08-17-2010, 11:56 PM   #10
Seher
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Haha nice thread

Quote:
Originally Posted by chilko View Post
Hello everyone

Many of you requested this info.
Here you have a population distribution of active 40+ level characters in RA and Horus

Marksman: 11,31%
Knight: 13,52%
Warlock: 15,24%
Barbarian: 16,80%
Hunter: 21,14%
Conjurer: 21,99%
Huge amount of conjurers, but I guess just half of them is actually healing... And there might be many inactive characters, as many players want to have a conju, for supporting friends and stuff, but don't go to war, don't know... My conju was like that for quite a long time.

Quote:
Originally Posted by chilko View Post
this are my personal feelings (not NGD's)

Marksmans: Boring to play
Yeah! Mostly because of the "(ranged) normal hits issue"...

Quote:
Originally Posted by chilko View Post
Barbarian: OK (OP but whining)
Hehe yeah... Might just feel like that as a barbarian can pick someone and kill him, no matter what happens (except for beetles), but... that's OP, isn't it? ;P

I'm levelling a barbarian (or at least trying it), as I like the action and kamikaze style, most whiners just dislike dying, I guess...

Quote:
Originally Posted by chilko View Post
Hunter: Super OP and too versatile
Short bow should be hunter only, long bow marksman only, imo... You won't change very much here without huge conceptual changes.

And handling pets still needs vast improvements to make pets actually useful in fort wars...
Additionally: A pet is easy to control when the player is next to it, so the hunter should be at least a bit close-range. That would solve your "too many ranged classes" problem as well, but I'm afraid many hunters wouldn't like such a change :P
Making short bows hunter only would be a nice compromise, though.

Quote:
Originally Posted by chilko View Post
Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
Too versatile? Maybe, as they can deal damage as well.
But just focusing on healing... There are 4 useful trees, and 4 can be maxed on 50. Versatile? Good joke. (Ok, mental is useful, too, but still, that's 4 out of 5 then...)
To me it seems to be the best here to replace the damage dealing trees with something actually useful for healing - killing two birds with one stone.
Summons - quite easy to replace, some other healing and buffing stuff. Maybe Healing tree to heal, this new tree to prevent damage.

But staff mastery? Maybe staff mastery should become another mental tree, but close range, (+ bonuses to some things, better casting, faster casting, less cooldown, ...) and mental stays ranged only I mean, staff mastery is boring, seriously now, and far too easy. ;P

Oh, and (current) mental is enough for solo levelling, really. Just get rid of this summon stuff, it's just annoying :P


edit: Just realized... "many ways to regen", wtf?! Does this mean you'd rather cut down constant levelling for conjus instead of just making other classes rest less? :/
I really don't get why you still scare new players away by making them rest and wait for half of their playing time... :/ (And that's what prevents me from levelling a barb, by the way...)

Last edited by Seher; 08-18-2010 at 12:13 AM.
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