Hello everyone
We have made some more adjustments to the numbers behind hit chance and evasion. Same chances as before, but using clearer multipliers.
Base blocking chance of all shields have been halved to provide the same results as in RA but using the new formulas.
Protections are going to be adjusted in general considering the armor increase, especially for mages.
Spell Changes:
- Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%
- Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
- Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
- Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
- Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
- Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
- Natural Armor: Protection reduced to 10% to 30%.
- New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
- Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.
- BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.