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Old 08-27-2010, 07:05 PM   #11
Mikan
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Quote:
Originally Posted by _Enio_ View Post
...
And how exactly is this a problem?
- Two maxed trees to level 19
- Two spells to level 5 by spending 10 power points
- It does not give 100% damage - I get normal hits of 42-48 on Goblors with this configuration
- You still cannot cast any damaging powers

Silly, yes, but likely not a bug. It fits with NGD's new balancing scheme of dividing up powers. The person involved likely just had high STR and wasn't suffering much from the "Weapon damage bonus -90%" penalty of Defensive stance to begin with.

Quote:
Originally Posted by Zas_ View Post
This will lead to 100% death when affected by those effects.
In war, being knocked down is currently enough deadly.
In PvP, it will give a major advantage to the one which knocks the first.
Crowd control effects need a chance to be dispelled upon each attack to help solve this situation:
- Stun: 100% chance to be dispelled by an attack
- Immobilize: 50% chance to be dispelled by an attack
- Dizzy: 40% chance to be dispelled by an attack
- Confuse: 30% chance to be dispelled by an attack
- Knock down: 20% chance to be dispelled by an attack

And then remove the chances from spells such as Sultar's terror and Tremor, since they would no longer be needed. The problem is, this would make Dispel and Protect ally less useful in war where people are being heavily attacked, but in truth, they likely wouldn't survive anyway.

That's the whole problem with crowd control effects to begin with - they are absolute death in war, and only balanced in PvP.

Kind regards.
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Last edited by Mikan; 08-27-2010 at 07:22 PM.
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