Quote:
Originally Posted by Mikan
Crowd control effects need a chance to be dispelled upon each attack to help solve this situation:
- Stun: 100% chance to be dispelled by an attack
- Immobilize: 50% chance to be dispelled by an attack
- Dizzy: 40% chance to be dispelled by an attack
- Confuse: 30% chance to be dispelled by an attack
- Knock down: 20% chance to be dispelled by an attack
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I like the idea, it will solve many things (ie. confuse still useable to calm down a too active support conj, but not OP in PvP, chained knock downs will let you have a chance to survive, and dispells are still useful,...)
+1