Quote:
Originally Posted by Shwish
Players lose motivation because their fort is lost thus resulting in them fighting demoralized and traveling at the normal pace, or they lost the communication/intel the fort was providing for them resulting in them losing the home ground advantage making them travel the same pace as the enemy.
The whole idea isn't very logical... but then again does logic really exist in a fantasy mmorpg? I still think its a good idea.
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I am concerned about the programming for this. What was suggested so far is basically a static solution which does not require intervention from the server. Your suggestion is a dynamic terrain (wide ranging across multiple areas of the map) modification solution based on events in the game, thereby requiring more calculations from the server. Will this feature give more bang for the buck?
Art