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Questions to the Community Guides and how-to play threads posted by other users |
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11-15-2010, 03:52 PM | #1 |
Pledge
Join Date: Nov 2010
Posts: 3
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New player, potential conjurer build.
http://trainer.claninquisition.org/t...Labaaaaauafafb
Obviously, I am going for a healing build here. At the moment I am only level 10, and just switched classes. Let me itemize my thinking here, and tell me if my thoughts are wrong and help point me in a better direction if so, please: Mental: Beetle Swarm and Force Push seem like great 'Oh-shit' buttons. I thought about getting Ivy as well or instead of Beetle Swarm, but I couldn't find anywhere to take a point from that i felt comfortable with and I felt BS and FP would be more useful in more situations than a rooting skill. Mana Control: Energy Barrier seems like an absolute must. Synergy Bond seems like it would be great, since energy borrow and Ambitious Sacrifice together would give me a virtually limitless mana pool, I thought. Why not share the wealth? I took Mana communion for the same reason. And Arcane Devotion... that seems like it would make all spells insta-cast. That seems like it would be a bit much to hope for, but I can't think of another way to interpret those percents. Am I wrong? Staff Mastery: I really would have like to get more here. Namely, more levels of Static Field, and a few levels of Protection Dome and Evendim's Fury. Both of those seem like good spells, but there just weren't enough points for them. As it is, I still got one point of Static Field over putting that point somewhere else because I figured a 10% speed difference would give me a little wiggle room in order to get away from a charging warrior while my mental skills were under cool down. Life: I took Heal Ally and heal self to the level where they healed the same amount. I figured plenty of points in each would help me keep my allies alive and myself alive so that I can keep them alive even better. Would have taken Heal Self to 5, but, again, ran out of points. The same goes for regenerate self. Resurrect 5 looks amazing. I don't know what max hp or damage is like in endgame/RvR, but I figured that sanctuary affect was worth getting if it was anything like the spell by the same name. My lack of knowledge of end game HP levels is also what drove me to make Life Savior. It seems like an instant shot of 60% of their HP would really keep fighter types going while chasing down an enemy caster though, so I figure I would get it. Divine Intervention is a little confusing to me. Does it protect from stuns, stat drains, or what? It seems to contradict itself a bit. I got it up high enough to keep one ally going on it full time, though, since it seemed like it would be important in later parts of the game and PvP. As for Greater Regen and Healing, I opted to max Regen, since it seems like an amazing ability. While Greater Healing seems like it would be a very good spell, especially if used in unison with a fellow healer, I just couldn't justify moving points into it when it has a fixed 2 minute cool down. Sorcery: I took mind blank to 5 because it seems like having near constant resistance to half of all the disabling effects that come my way would be a huge help in RvR. People like to gun for healers, so anythings that makes me an ever so slightly harder target seems like an 'A' in my book. Sanctuary seems like a great 'If all else fails' skill. If my HP is dwindling and I'm riddled with DoTs and the melle is closing in, I could just throw it up and take 20 while I wait for someone to help me. The same thought went into getting a level of steel skin. I figure that plus Energy Barrier and Static Field could let me get to where I need to be when I REALLY need to be there, toss some heals, move some mana and then throw up sanctuary right as I am about to be minced meat, if I absolutely need it. I really would have taken it to 5, I think, but again, the points just weren't with me. So, thats the build I was thinking of going with, and my thoughts on why. I know thats a huge wall of text, especially considering that it could all be wrong, for all I know, but I would really appreciate some critiques and advice. If anyone could take what I thought up and modify it however they think would be better, please do. |
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