Quote:
Originally Posted by trulyem
Any changes in the Knock System? No improvements or modifications?
The current knock system is f-ing retarded and I hope anyone from NGD would actually play this game and observe.
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Quote:
Originally Posted by bois
Side note : NGD tired to introduce variable duration knocks as a solution. The community rejected it outright and they withdrew it. The feature exists on Aquantis Knocks .You can check it out and see the effects. Sultar also has the same implementation.
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+1. That we didnt like your first try doesnt mean you should just leave everything as it is. For a start you could just shorter all knocks by 2 or 3s, no perfect solution but probably easy to do and way better than the current version till you have a better idea how to fix knocks.