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Old 02-18-2011, 11:59 PM   #1
chilko
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Default New invasions mechanics

Dear players
As you'll see on monday with the Warmasters update we've made some changes to the invasion system.

We wanted to tell you about this changes so you can check them out and debate during the weekend.

What do we want to achieve with this changes:
1) To gather a bigger amount of users on the same location to help realms organize themselves.
2) to avoid camping by increasing numbers of defenders (we remind you that killing enemies in saves means no XP, loss of RP and it doesn't count for the daily adventures)
3) We want invasions to happen more frequently. Also, we need to have many battles at the same time in different locations so we don't overload the server and client.
4) Avoid a single realm to be constantly harassed.

solutions that were implemented:

1) and 2): One and only central save

3): New invasion mechanics
• The gate will be vulnerable when the realm looses control of all its fortifications for 15 minutes (it doesn't matter if those where taken by a single opposing realm or both of them)
• If the defending realm retakes one fortification the vulnerability ends.
• if the gate was broken and the defending realm retakes one fortification the gates will re-appear.
• maximum invasion time will be of 2 hours.

4) New invulnerability rule: If a realm looses all its gems it will become invulnerable and its fortifications will not be able to be taken unless they take back or steal a gem or one of the opposing realms visits the dragon. (now the invulnerable realm can take a fully offensive stance!)

Please don't take this changes as final as we plan to continue making modifications to invasions until we get them right and we need to test changes with live server's population. Think of this as an event

Regards,

Chilko

EDIT: health of the realm gate has been greatly reduced too

Last edited by Wyatt; 02-19-2011 at 12:23 AM. Reason: Text corrections
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