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Questions to the Community Guides and how-to play threads posted by other users |
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03-20-2011, 01:11 PM | #1 |
Initiate
Join Date: Nov 2007
Posts: 215
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Will I be able to keep my allies alive?
At level 50 my conjo is set up to heal its pants off - and the only spell I don't have is greater healing, because it never hits more than three people but uses loads of mana. I am better off casting heal ally 3 times.
As I climb (if I can be bothered) through the levels to 60, there is not much more I can add to the Life tree to heal anymore than I do now. So given that barbs and marks are going to get higher and higher damage as they get to 60 (more str, more dex and more points to put in damage dealing spells), how am I going to be able to keep my allies alive?
The only spell here that will get better is Life saviour and that is because the target level will be higher. I did work out once that a barbs can do damage about four times faster than a conjo can heal, at lvl60 it could be double that but I think it will be a long time before I can work that out I think. Grateful for people's thoughts. Ohh and as I have mana communion maxed too I won't be able to give you any more mana to cast all those spells cause it is maxed at +15 at lvl 5 too. I think NGD is going to have to alter lots of spells to % life/mana to compensate for higher levels than the spells are designed for. And good luck to all conjos when all lvl60 barbs have lvl5 kick and feint (instant cast) and all hunters have lvl5 ambush, stunning fist, ensnaring arrow, confuse and lvl65 pets and all marks have lvl5 burst of wind, freeze, ambush, ethereal arrow, arcane strike, confuse, stunning fist... Last edited by impp; 03-20-2011 at 01:31 PM. |
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