Quote:
Originally Posted by lunedor
Note that beacons are the solution for :
- OP barb : no more roar-kick-feint --> CS because of immunity/more HPs/speed buffs
- BoW : dizzy immune
- Knockum online : immunity to the OP CC spells
with WM, you just need to have some more fighting skill (use the right CC at the right time, hold beacon's place before enemies can use them, slow down the zerg until beacon's effects ends...)
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Solution? Are you serious? The problem is still the same when there's no warmaster around, and there's another, a new problem with warmasters around: LESS tactics! WAY LESS TACTICS! Just slow downs, yay. Hey, I myself suggested nerfing knocks to 2 seconds duration, but that's still something of use then! Playing without any kind of CC... That's just boring!
Hell is divided in two places, a hot part and a cold part. You are free to move between them, but in whatever part you are, you'll want to go back to the other. That's what Regnum has turned to.