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View Poll Results: Do you think Warmasters update improved your game experience ?
Yes 34 22.82%
No 115 77.18%
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Old 05-18-2011, 11:18 PM   #32
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Quote:
Originally Posted by Alzaroth_ View Post
I'm also playing Conju and warlock, and I'm sorry if for me it's not fun to run like 5 or 10 min to go somewhere.
But you can spend days to grind....

The main issue for me is that most of the map is now totally empty.
As a hunter, i run a lot across the map, and i can tell you i don't meet a lot of people, but at some places: forts, saves, markets, orc camps.
Sometimes i meet a guy or two at a bridge... but for now, at least in Syrtis and Alsius there are very few WMs, so we have still people riding or running.
Teleports should be there to shorten the distance, but not to zeroing it.

Quote:
Originally Posted by Alzaroth_ View Post
I'm not yet a WM but I use teleport everyday and everyone can use teleport in Ignis. And I'll never thank enough our WM for this. They do great job.
Ignis have enough WMs now (thx to nightly invasions and noble quests...).
But in Syrtis (and i guess Alsius), we don't have enough WMs to teleport everyone (i think teleport should not have a 10 people limit, but instead a 20 seconds time limit, because if you are a group of 23 with 2 teleports 3 are left behind...).

For me, teleport isn't really the issue, teleport destinations is. A whole zerg can arrive very near a fort, people from save can come back very fast (so cremate will be useless, and then Camouflage corpse...), i think it breaks a lot the gameplay.

Quote:
Originally Posted by Alzaroth_ View Post
That is soooo true. If everyone stop crying for this update and just play the game, they will have more fun and maybe more WM too.
Be quiet and accept. Yes, but the thing is we did that a lot since years now... and i think most people can't listen such argument anymore (ie. we still wait for the balance update fixes...).

As a player and as a customer i think one can cry if he has good reasons to do so, and this update (as well as the previous ones) is somehow "unfinished".

And we'll love to see more words from NGD on forums... it seems they just don't care or if care, don't understand.

Quote:
Originally Posted by Alzaroth_ View Post
Once again, am I a WM? NO! And I have the benficit of them anyway. I can use beacon, teleport... and I'm very happy with this changes. Ignis is under atack every time since few days, by both Syrtis and Alsius. It's hard for us to keep our forts. And It's great. We can't atack a lot but we have good fight and it's what I want.
It's hard for you to keep your forts ? lol, this is not like forts were defended. You do as all realms, just teleport and break door. Then attacked realm teleports and rush with a zerg. Game over, shoot again.

With immunity rule, goats have only two things to do: being farmed at their market or take some forts to be crushed in few seconds by a zerg twice buig as their.

Syrtis just take random ignis forts (since Alsius is almost always immune), and more than often just farm at samal save then die there.

Quote:
Originally Posted by Alzaroth_ View Post
We don't have bridge fights anymore? It doesn't happend that much anyway.
It did happened a lot before this update, mostly because all enjoy such bridges fights (everyone is far from a save in this case).

Quote:
Originally Posted by Alzaroth_ View Post
And we still have nice openfield fights anyway.
I would say save camping, more than openfield... but yes technically this is open field, with one side having their save very near...


Quote:
Originally Posted by Alzaroth_ View Post
I'm very sorry for my poor english, but I realy wan to particpate to this thread cause NGD did great things and they just see people unhappy. Of course they have to do much for coorect the old bugs, but news things are good for a game.
Don't be sorry, many of us here are just "trying" to write in english, i think this is why i'm sometimes misunderstood, my english is far from good

From my point of view, people are expecting more tactical gameplay and more dynamic, and recent changes destroyed tactics and dynamics.

Warmasters spells just don't fit well after uber spell nerfs we had, NGD introduced very OP spells.

Ie;
* it is impossible to catch 2 WMs but if you have 2 WMs in your group.
* group having more WMs have a BIG advantage at war
* WM spells give even more OPness to already OP barbs
* we had empanadas event showing how such UBER powers can be boring
* CC immunity leads to only 2 kinds of effective spells: immobilize or slow (until they are dispelled), the rest is just damages
* WM horn spell creates a major imbalance between WM and non-WM (remember big nerf of hunter's speed and onslaught one)
* ....


Important:
if we are here to discuss RO issues, it's because we like this game, and want it to improve.
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